May 2026 News Summary

May 2026 News Summary

May News Summary
June is here, and sorry for the slight delay everybody. Here are last months happenings freshly delivered by yours truly!

Scenes
- Yes, the good news first! We have started to begin work on the remaining scenes for our first playable version - When I say remaining its because very early in development when we did animation testing we actually created all the scenes with Susan, and these scenes are already implemented into the game. Now we need the rest!
- And starting off strong we are right now working on the scene for Hermione which is a big repeatable event that unfold nice and slowly together with the story.
- The scene itself is actually not far from being complete, and we have teased a little bit to the high tiers, and will soon show it to the lower tiers and then public as usual.
- However we are holding our cards very close, and that means we won't show the full scene... actually we won't show to much at all, only a very small snippet from the scene to not spoil the experience - This is on purpose to leave all the excitement for when actually playing the game since the scene will have a bigger impact going into it blindly compared to knowing what will come.
- This is something we will continue on going forward, only showing very small snippets or previews to give a bigger impact when playing.

Artwork/Animations
- Yamkha have finished The Grand Staircase background, and it have already been shown to patreons in all its respective morning, daytime, evening and night versions!
- I will show it publicly after this news update on the preview channel on discord. Yamkha have also started to work on Hermione's scene as already mentioned in the introductions about scenes just before. And I expect we will move on to another scene when this one is complete.
- Noirs.H have completed yet another prop for a quest regarding books. And is right now doing some lewd magic frog cards, which we might use as extra findables inside the game.
- Sadtowel have remastered his background for the castle with both daytime and nighttime version - Its in the preview channel for those interested. He have also completed a set of potions we need for yet another quest element ingame.
- His next job will be creating the house sigils so we have our own unique version, and I'm personally looking really much forward to seeing how these turn out!

Development / Coding
- Mike continues to improve on every element in the game, and right now he is focused on improving the backgrounds that is behind every character bust when dialogues is showing. He is using a lot of skill and with the help of AI and Yamkha's artwork we get some really great versions which match the original backgrounds but in different angles. These are blurred out since the focus is the dialogue so you won't really notice them unless you are looking closely, but they do elevate everything to the next level !
- Since we are improving 0.1, work on version 0.2 is taking a little break.

Game testing
- Only specific testing elements have been going on here, for example making sure all the new props are working as intended ingame.

Release Window
- Still Q3 which was also mentioned last month.
- Expect end of Q3 rather then anything else!

Planned for June
- Yamkha, scenes, scenes and more scenes!
- Noirs.H, frog cards, and after a little talk with Noirs we might try to see if he will be our UI artist master. More news on that when we begin on working on the UI elements.
- Sadtowel, sigils for the different houses, if he complete we will find the next task for him!
- Mike, improving version 0.1 and added scenes into the game as they get delivered.
- Testing 0.1 as scenes gets added!

Think that's all!
Zellemate out.

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